#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Skin
0

[CTCTexture]
farbschema_tex1
paint.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Medium SD
128
128
0
9
200
0

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Medium SD
128
64
0
9
200
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Large
620
80
0
251
89
0

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################



############# Retrovisor ##############

[mesh]
reflexion0.o3d

[mesh]
reflexion1.o3d

[mesh]
Retrovisor.o3d



###########################################
///// CARROCERIA /////






#######################################################
Iluminação calhas lampadas
#######################################################


[mesh]
buscar_luz2.o3d

[matl_change]
lampadas.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
lampadaa.bmp





[mesh]
buscar_luz1.o3d

[matl_change]
lampadas.bmp
0
lights_fahrerlicht

[matl_item]

[matl_lightmap]
lampadaa.bmp



[mesh]
buscar_parada.o3d


[illumination_interior]
0
1
2
3

[matl_change]
lampadas.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
lampadaa.bmp

[matl]
lampadas.bmp
0


[viewpoint]
3

[mouseevent]
door_haltewunsch




[mesh]
buscar_luzpt1.o3d

[matl_change]
lampadas.bmp
0
door_light_1

[matl_item]

[matl_lightmap]
lampadaa.bmp



[mesh]
buscar_luzpt2.o3d

[matl_change]
lampadas.bmp
0
door_light_2

[matl_item]

[matl_lightmap]
lampadaa.bmp


--------------------------------

///////////////LUZES INTERNAS//////////////



-----------------------

[interiorlight]
lights_beleuchtung_oberdeck
1.0
255
255
220
0
-0.75
2.0

-----------------------


[interiorlight]
lights_beleuchtung_unterdeck
1.0
255
255
220
0
-3.75
2.0

-----------------------

[interiorlight]
lights_fahrerlicht
1.0
255
255
220
0
2.6
2.3


-----------------------


########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
4.51
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
4.51
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.857
5.076
1.170
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1

[light_enh_2]
-0.857
5.076
1.170
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1


Dianteira:

[light_enh_2]
1.333
5.076
1.170
0
1
0
0
0
1
0
2
200
130
0
0.1
220
240
lights_blinker_r
2.2
0.1
1
1
0.03

[light_enh_2]
-1.333
5.076
1.170
0
1
0
0
0
1
0
2
200
130
0
0.1
220
240
lights_blinker_l
2.2
0.1
1
1
0.03


#######################################################
avisos painel
#######################################################

--------------------------------

[mesh]
buscar_farol1.o3d

[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp


--------------------------------

[mesh]
buscar_farol2.o3d

[matl_change]
luzes.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
luzesa.bmp



--------------------------------

[mesh]
buscar_blinkr.o3d

[matl_change]
luzes.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesa.bmp

--------------------------------

[mesh]
buscar_blinkl.o3d

[matl_change]
luzes.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesa.bmp




--------------------------------

[mesh]
buscar_setar.o3d

[matl_change]
luzes.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesa.bmp

--------------------------------

[mesh]
buscar_setal.o3d

[matl_change]
luzes.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesa.bmp


--------------------------------

[mesh]
buscar_freio.o3d

[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp


--------------------------------

[mesh]
buscar_luzfreio.o3d

[matl_change]
luzes.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.bmp

--------------------------------

[mesh]
buscar_luztopof.o3d

[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp


--------------------------------

[mesh]
buscar_luztopot.o3d

[matl_change]
luzes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.bmp


--------------------------------

[mesh]
buscar_re.o3d

[matl_change]
luzes.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesa.bmp




###########################################
///// CARROCERIA /////




#######################################################
interior
#######################################################


--------------------------------

[mesh]
buscar_borramot.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_banco.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_calha.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------

[mesh]
buscar_interior.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_piso.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------




--------------------------------




[mesh]
buscar_bluzpt1.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------



[mesh]
buscar_bluzpt2.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------



#######################################################
portas
#######################################################


/////////////////////////////////////////
Portas
/////////////////////////////////////////



[mesh]
buscar_porta1.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1



[newanim]
origin_trans
1.200
4.70
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90


-------------------------------------------

[mesh]
buscar_porta2.o3d


[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
1.200
3.930
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90

------------------------------------------


[mesh]
buscar_porta3.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
1.200
-4.119
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90


------------------------------------------

[mesh]
buscar_porta4.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1



[newanim]
origin_trans
1.200
-5.265
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90






#######################################################
painel
#######################################################


[mesh]
buscar_adesivo.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------



[mesh]
buscar_basemar.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------



[mesh]
buscar_basepai.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_basevola.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_caixas.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------


[mesh]
buscar_coifa.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------

[mesh]
buscar_painel.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------

[mesh]
buscar_parasol.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------



[mesh]
buscar_parasol.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


--------------------------------




#######################################################
botoes painel
#######################################################

---------------------------------

[mesh]
buscar_bot1.o3d

[illumination_interior]
0
1
2
3



---------------------------------

[mesh]
buscar_bot2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_wascher_button

[newanim]
origin_trans
0
4.804
2.08

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_wischer_wascher_sw
-38


---------------------------------

[mesh]
buscar_bot3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_trans
0
4.804
2.08

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fernlicht_sw
-38


--------------------------------

[mesh]
buscar_bot4.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
0
4.766
2.038

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-38


---------------------------------

[mesh]
buscar_bot5.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
0
4.766
2.038

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-38


---------------------------------

[mesh]
buscar_bot6.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
0
4.766
2.038

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-38



---------------------------

[mesh]
buscar_botemer.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
4.790
2.067

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-38

---------------------------------

--------------------------------

[mesh]
buscar_selseta.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.941
4.658
2.010

origin_rot_x
-30
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

------------------------

--------------------------------

[mesh]
buscar_selelimp.o3d

[illumination_interior]
0
1
2
3



#######################################################
intrumentos
#######################################################



--------------------------------

[mesh]
buscar_indicador.o3d

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------



////////////////////////
Ponteiros
///////////////////////

[mesh]
buscar_pontrpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-1.017
4.831
2.080

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
420

------------------------------------------

[mesh]
buscar_pontace.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.823
4.820
2.040

origin_rot_x
-70
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
15
maxspeed
420
------------------------------------------

[mesh]
buscar_pontbaro.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

---------------------------

[newanim]
origin_trans
-0.964
4.783
2.016

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
6

anim_rot
cockpit_tankuhr
0.00030

offset
-25

-----------------------
------------------------------------------

[mesh]
buscar_pontar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

---------------------------

[newanim]
origin_trans
-0.606
4.780
2.023

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
6

anim_rot
bremse_p_tank02
0.00030

offset
-25

-----------------------



#######################################################
limpador
#######################################################


###################################
direito

###################################
[mesh]
buscar_paletal.o3d


[newanim]
origin_trans
0.095
5.006
1.965


origin_rot_x
0
origin_rot_y
0
origin_rot_z
4

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.095
5.006
1.965

origin_rot_x
0
origin_rot_y
90
origin_rot_z
90

anim_rot
wiperpos
85.5

[newanim]
origin_trans
0.595
5.006
1.335

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-73.5

[newanim]
origin_trans
0.595
5.006
1.335


origin_rot_x
0
origin_rot_y
0
origin_rot_z
4
anim_rot
wiperpos
1


###################################

[mesh]
buscar_bracol1.o3d

[newanim]
origin_trans
0.595
5.006
1.335


origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-72.5

[newanim]
origin_trans
0.595
5.006
1.335


origin_rot_x
0
origin_rot_y
0
origin_rot_z
4

anim_rot
wiperpos
-1


###################################

[mesh]
buscar_bracol2.o3d

[newanim]
origin_trans
0.605
5.006
1.335


origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-72.5

[newanim]
origin_trans
0.605
5.006
1.335


origin_rot_x
0
origin_rot_y
0
origin_rot_z
4

anim_rot
wiperpos
-1



###################################
esquerdo

###################################


[mesh]
buscar_paletar.o3d

[newanim]
origin_trans
0.206
5.123
2.311

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.206
5.123
2.311

origin_rot_x
0
origin_rot_y
9.94
origin_rot_z
92

anim_rot
wiperpos
-73.5

[newanim]
origin_trans
0.730
5.123
1.674

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
73.5

[newanim]
origin_trans
0.730
5.123
1.674



origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1





###################################

[mesh]
buscar_bracor1.o3d

[newanim]
origin_trans
0.730
5.123
1.674

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
73.5

[newanim]
origin_trans
0.730
5.123
1.674

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1





###################################

[mesh]
buscar_bracor2.o3d

[newanim]
origin_trans
0.730
5.123
1.674

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
73.5

[newanim]
origin_trans
0.730
5.123
1.674

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1





#######################################################
avisos painel
#######################################################




--------------------------------

[mesh]
buscar_avspara.o3d

[matl_change]
detail1.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
detaila.bmp

--------------------------------

[mesh]
buscar_avsluz.o3d

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp


--------------------------------

[mesh]
buscar_avsfreio.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.bmp



--------------------------------

[mesh]
buscar_avsbala.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
painela.bmp




--------------------------------


[mesh]
buscar_avsbat.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



--------------------------------


[mesh]
buscar_avsamr.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



--------------------------------


[mesh]
buscar_avslar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp





--------------------------------

[mesh]
buscar_avssetar.o3d

[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------




##################################################
Volante
##################################################

[mesh]
buscar_volante.o3d


[matl]
volante.bmp
0



[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.821
4.614
2.069

origin_rot_x
-28.5

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1200

#######################################################




